There is No Crying in Magic! Post Ban Eldrazi by Brian Porter

There is No Crying in Magic!
Post Ban Eldrazi by Brian Porter
When I play constructed I always pick my deck by asking one question: What is the obvious tier one deck for the format? With that said, it should come as no surprise that I have been piloting UW Eldrazi in Modern. (or rather it has piloting itself for me) Everyone knew that a card was going to get banned, however, instead of getting ahead of it, I decided to grind the deck as much as possible on MTGO up until the ban and will continue to do so until the ban takes effect on MTGO (Doom’s Day: April 13, 2016). The obvious question becomes:
               Will Eldrazi still be playable after the ban of Eye of Ugin takes effect?
               Will Eldrazi still be playable? I think so. All of the creatures are still extremely easy to cast and efficient. In almost all accounts, Eldrazi two for ones its opponents which is why it is so good! Will UW Eldrazi be playable? I hope so. So what will post ban Eldrazi look like in a post Eye of Ugin meta? Let’s take a look at my pre-ban sixty (my list is pretty standard) and then we will talk about what changes need to take place.
4 Adakar Wastes                            4 Drowner of Hope
2 Cavern of Soul                             4 Eldrazi Displacer
2 Caves of Kolios                            4 Eldrazi Mimic
4 Eldrazi Temple                            4 Eldrazi Skyspawner
4 Eye of Ugin                                   4 Endless One
4 Flooded Strand                            4 Reality Smasher
2 Hallowed Fountain                     4 Thought-Knot Seer
1 Island
1 Plains                                              3 Dismember
1 Urborg, Tomb of Yawgmoth      4 Path to Exile
                The way I see it is the guts of this list should survive. I mean, logically, I have won games without drawing a single Eye of Ugin so it can be done. However, I have rarely been able to caste Drowner of Hope without multiple Sol Land effects. In my opinion, it is the only creature that needs pulled. There are so many options for what to replace Drowner with but I have narrowed it down to what I think the best two options are:
                                      matter reshaper        eldazi obligator
                 Both are effective creatures that are capable of two for oneing your opponent, both are three drops making them castable on turn three or ideally turn two, and both have three power bumping your Mimic up on turn two or three for that one extra point. The Reshaper is almost guaranteed to two for one your opponent in that when he dies you either get a dude on the board or a card in hand. The downside to Reshaper is pretty steep though: if he is removed from the game you get nothing. Obligator, on the other hand, is a horse of a completely different color (literally). Obligator is a three power creature with haste bringing some speed back to the deck. He can be six points on turn two with a Temple and a Mimic but he can also steal an opponent’s dude late game. In a deck that is trying to race threw and two for one its opponent, Obligator is equally appealing early and late game. Doing the math, Turn one Mimic, Turn Two Obligator, Turn three Obligator (without disruption) is a turn four win (T1-0, T2-6, T3-9, T4-7); however, a run like that makes you extra vulnerable to a fork bolt or clasm effect. So what’s my pick?
matter reshaper
                 As more of a control player this choice suits me better ,at worst, it is a free card and at best, it is a free dude, but it has other appeal as well. First of all, you do not have to spread into a third color for Reshaper and most of your lands tap for colorless so he should be relatively easy to cast. Second, Reshaper gives your mimic two toughness rather than one. If you are swinging on turn one or two it seems like a bad idea to swing with a valuable mimic and trading it with a one power creature and it seems like an even worse idea to get two for oned by a fork bolt. Third, taking out a six drop and adding four of a three drop increases the likelihood that Reshaper will actually put a creature on the battlefield and not in your hand. Finally, the Reshaper will almost always two for one your opponent whereas early game the Obligator is just a three power haster.
The final consideration in our “new build” is what lands should replace our Eyes. I thought through lands that gain us life and lands that tap for any color and have settled on one land that seems like a no brainer.
nimbus maze
                 Nimbus Maze! Not only does it tap for a colorless but it comes in play untapped and it may tap for your necessary blue or white; it is a win, win, win as far as land choices goes. So let’s look at our (VERY VERY) similar post-ban sixty.
4 Adakar Wastes                                4 Eldrazi Displacer
2 Cavern of Soul                                 4 Eldrazi Mimic
2 Caves of Kolios                                4 Eldrazi Skyspawner
4 Eldrazi Temple                                4 Endless One
4 Flooded Strand                                4 Matter Reshaper
2 Hallowed Fountain                         4 Reality Smasher
1 Island                                                 4 Thought-Knot Seer
4 Nimbus Maze
1 Plains                                                 3 Dismember
1 Urborg, Tomb of Yawgmoth         4 Path to Exile
                 To sum it up, I do believe some form of Eldrazi will live through the ban. I am uncertain exactly as to what it will look like but I know the above list will pilot well and that it has basically the same strategy. However, it has less meat on the back side and it doesn’t have the explosive potential that Eye provided the deck. It will take a slight change in game play to say the least…. We may even have to turn off auto pilot boys. The best advice I can give on that front is hold your Endless One’s a little closer and be terrified of Inquisitions. As for me? I will try this list out until post-ban lists hit the net and once the dust settles and there is a clear tier one list I will switch over. What are your thoughts on post-ban Eldrazi?
** BONUS TECH**
Given that your deck runs two Caves, two Caverns, and a Tomb you could easily cast this guy:
wasteland strangler
                   So, why not throw one or two in your sideboard? He is three for a three two who single handedly combats our newly found Visions problem. He conveniently comes into play on turn three (or two if you are lucky) right before your opponent is going to removes that last time counter! He is also versatile against opponents delving for dudes as they throw cards in exile and then you can use him to kill there snap casters or Tasigurs post combat.

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